![]() ![]() This has not be tested in a long time, so it probably doesn't actually work. ![]() Specified as farbox, to be alpha blended ontop of the clouds. Think of heightĪs the radius of a sphere on which the clouds are mapped. Higher height values create "flatter" skies with less horizon distortion. controls apparent curvature of the cloud layers - lower numbers mean more curvature (and thus more distortion at the horizons). "env/test_ft.tga", "env/test_bk.tga", "env/test_up.tga", "env/test_dn.tga" to use as the right / left / front / back / up / A base name of "env/test" would look for files "env/test_rt.tga", "env/test_lf.tga", Specify "-" for noįarbox, or a file base name. Specifies a set of files to use as an environment box behind all cloudlayers. Specifies how to use the surface as a sky, including an optional far box (stars, moon, etc), optional cloud layers with any shader attributes, and an optional near box (mountains in front of the clouds, etc). These Keywords are global to a shader and affect all stages. Quake III Arena Shader Manual: General Shader Keywords Q3Radiant Shader Manualģ General Shader Keywords IMPORTANT NOTE: Once again, be aware that some of the shader commands may be order dependent, so it's good practice to place all global shader commands (keywords defined inthis section) at the very beginning of the shader and to place shader stages at the end (see various examples).
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